// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
thread "PCAR" 

:PCAR_8
wait 0 
if and
   Player.Defined($PLAYER_CHAR)
00FE:   actor $PLAYER_ACTOR sphere 0 in_sphere 2132.67 2353.54 11.0422 radius 150.0 150.0 150.0 
else_jump @PCAR_8 
0395: clear_area 1 at 2132.67 2353.54 11.0422 radius 15.0 
Model.Load(#STRETCH)
Model.Load(#INFERNUS)
038B: load_requested_models 

:PCAR_121
wait 0 
if and
   Model.Available(#STRETCH)
   Model.Available(#INFERNUS)
else_jump @PCAR_121 
1@ = Car.Create(#STRETCH, 2132.67, 2353.54, 11.0422)
Car.Angle(1@) = 90.0
0229: set_car 1@ primary_color_to 1 secondary_color_to 0 
4@ = Car.Create(#INFERNUS, 2121.87, 2353.54, 11.0422)
Car.Angle(4@) = 90.0
0229: set_car 4@ primary_color_to 3 secondary_color_to 25 
Model.Destroy(#STRETCH)
Model.Destroy(#INFERNUS)

:PCAR_448
wait 0 
if and
   Player.Defined($PLAYER_CHAR)
80FE:   not actor $PLAYER_ACTOR sphere 0 in_sphere 2132.67 2353.54 11.0422 radius 150.0 150.0 150.0 
else_jump @PCAR_448 
Car.RemoveReferences(1@)
Car.RemoveReferences(4@)
wait 1000 
jump @PCAR_8 
